en
Luke Chambers,Matthew Magain

Everyday UX

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  • artkinchacompartió una citahace 5 años
    really enjoy the problem solving part of my job the most—taking complex interactions and turning them into something intuitive and easy for people to use. It’s like solving a puzzle. It’s fun, and I get to do it every day.
  • chibitorycompartió una citahace 5 años
    I Could Do Anything If I Only Knew What It Was.
  • Дмитрий Ивановcompartió una citahace 6 años
    also really enjoy conducting user tests. It’s fascinating, seeing real people using the designs that you’ve put together. I never cease to be amazed by the things that you can learn watching somebody else use a website or product.
  • Yulia Zhucompartió una citahace 8 años
    Recognise that your design ideas are just hypotheses, no matter how much you like them. The sooner you can validate them, the sooner you can begin adjusting them.
  • Yulia Zhucompartió una citahace 8 años
    IxDA mentor program
  • Yulia Zhucompartió una citahace 8 años
    UX world the Google Ventures Blog Design Staff and Paul Adams of Intercom
  • Yulia Zhucompartió una citahace 8 años
    What traits do you think make a great UXer?
    The ability to collaborate and listen with an open mind is key, as are keen observation skills.
  • Yulia Zhucompartió una citahace 8 años
    architecture is a good place to think about experience design; how people navigate, designing for specific needs, how space and design impact usefulness
  • Yulia Zhucompartió una citahace 8 años
    Lose the Lorem Ipsum filler text. If you can't think of what the copy will say, then chances are it's not essential to your interface.
  • Yulia Zhucompartió una citahace 8 años
    approach UX by trying to define the underlying problem that needs to be solved. If there are time constraints, this is usually done through desktop research. When the time is available I’ll get out of the office and talk to customers, stakeholders, salespeople, anyone involved in the customer journey. I will then look at what competitors are doing and collect as much inspiration as possible before taking it to the sketching stage.
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