It is like the relationship between architects and carpenters: an architect does not need to know everything the carpenter knows, but an architect must know everything the carpenter is capable of.
Stanislav Patskevichcompartió una citahace 7 años
Good game design happens when you view your game from as many perspectives as possible. I refer to these perspectives as lenses, because each one is a way of viewing your design.
Stanislav Patskevichcompartió una citahace 7 años
Game design is the act of deciding what a game should be.
That’s it. On the surface, it sounds too simple.
“You mean you design a game by just making one decision? ”