en
Gratis
Steph Smith,Sal Khan,Anurupa Ganguly,Allison Matthews,Romy Drucker

Classroom 2050: Unleashing AI, XR, Gaming

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With students learning in more places and different ways than we have ever seen, the pace of change in education is dizzying. Can this progress narrow learning gaps exacerbated by COVID-19 or will it fuel divides? How can we make the most of this once-in-a-generation opportunity?

Join our panelists from Khan Academy, PrismsVR, and Minecraft Education as we discuss the classroom of the future, and how important technologies including AI, XR, and gaming should play a role in it.
0:41:09
Editorial
a16z
Series
a16z
Año de publicación
2023
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